Text-to-image and video generation have a limitation: words alone make it hard to specify exactly where the camera should be and how objects should relate to one another. “A little lower,” “closer to the foreground,” or “the car at an angle to the building” can be interpreted differently every time.
With 3D Animatic, you can position the camera and objects yourself, preview the composition in the viewport, and prepare a visual reference with the framing and movement you want.
Choose a viewpoint, adjust the field of view, change the distances between objects, and check exactly what fits in the frame. If the shot needs motion, set it up on the timeline and play it back.
Start with an empty scene, a text prompt, or an image. The built-in AI agent helps block out a scene using simple shapes: a room, a street with cars, a courtyard, a natural environment, or a product composition.
Attach a reference and describe the task. The agent will approximate the main shapes and object placement. You can watch the scene take shape gradually in the viewport.
You do not need a detailed model of every object. Recognizable silhouettes, suitable proportions, and the right distances are enough to help plan the shot.
Once the scene is built, you can manually move, rotate, scale, or recolor any object. Bring a car closer to the camera, turn a table, increase the gap between buildings, or remove an object that blocks an important part of the frame.
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You can also ask the agent to make changes:
After you send a reference, it remains in the chat history and stays in context for subsequent edits. Upload an image from your device or drag one into the chat from Neylora's mini-gallery.
You can stop the agent while it is building, and undo its changes with a single Undo.
The camera is central to the animatic workflow. Choose its position and viewing direction, adjust the field of view, and evaluate the composition through the camera view.
Check how a low viewpoint changes the shot, how large an object appears, what sits in the foreground, and how objects overlap.
Instead of repeatedly trying to explain an angle in words, you have a scene in which you can set the composition directly.
A keyframe timeline lets you set objects and the camera in motion. Define their starting positions, intermediate points, and final positions over time.
Plan a camera move along a street, a push-in toward a subject, a moving car, or an object emerging from behind an obstacle.
Play the animation to check timing and how the elements move in relation to one another. Visible motion paths help you inspect an object's route through the scene and adjust it.
This is especially useful when you need to establish where the camera starts, where it ends, and where the objects should be relative to it.
Beyond positioning ready-made shapes, you have modeling tools for working with faces and edges, including loop cuts, extrusion, inset, and bevel.
Use them to adjust a shape's silhouette or build a specific structure, such as a wall with an opening. Block out the scene quickly with the agent, then manually refine the geometry that affects the shot.
Group timeline objects into folders, reorder them, and hide or lock them. Keeping the environment separate from moving objects helps keep the workspace manageable.
Collapsed folders display keyframe markers for their contents, so you can see where animation occurs without expanding every track.
Projects are saved in Neylora folders. Within a project, you can create multiple scenes to explore different camera setups and object arrangements. Export the finished animation as a video directly to your reference library.
When reconstructing a space from a single image, dimensions and hidden areas are only approximate. Review the result and adjust it where necessary. Simple geometry helps you focus on what matters: camera placement, composition, and object movement.